Behavior Trees
medieval mini games » Devlog
Behavior trees for AI added
- Attacking the player with an animation
- Turning "fire particles" on and off
- Patrolling along the route of a spline
- Walking during the patrol
- Running while attacking or returning to patrol
- Attacking when seeing the player
- Attacking when being damaged by the player
- Investigating sounds.
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medieval mini games
Can you get all X's or all O's!? Never been completed! One for the speedrunners in your life.
Status | Released |
Author | Alicia Hartley |
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- Saving and Loading87 days ago
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