Behavior Trees


Behavior trees for AI added

  1. Attacking the player with an animation
  2. Turning "fire particles" on and off
  3. Patrolling along the route of a spline
  4. Walking during the patrol
  5. Running while attacking or returning to patrol
  6. Attacking when seeing the player
  7. Attacking when being damaged by the player
  8. Investigating sounds.

Get medieval mini games

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