Weapons and Dialogue
medieval mini games » Devlog
Weapon Spawning
- Created a blueprint spawn for weapons
- Weapon damage is randomized based on a "base damage" variable
- Weapon models are based on the weapon type (at least 4 types).
- Weapon material color s based on elemental damage type (4 elements and neutral).
Dialogue System for NPCS
- Built a structure that includes
- text
- sound
- emotion
- the speaker
- Built a data table that has
- at least 10 lines of text with speaker
- at least 3 emotions
- Create a widget that displays the text and an image of the speaker with The emotion (when present).
- When the player approaches the dialogue system, a second widget appears saying "Press E to talk"
- The dialogue widget appears and allows the player to advance the text with E or another displayed button
- The dialogue widget removes and resets itself after the last line has been displayed.
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medieval mini games
Can you get all X's or all O's!? Never been completed! One for the speedrunners in your life.
Status | Released |
Author | Alicia Hartley |
More posts
- Two Week Split Screen9 days ago
- Saving and Loading13 days ago
- Added Multiplayer15 days ago
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