Weapons and Dialogue


Weapon Spawning

  1. Created a blueprint spawn for weapons
  2. Weapon damage is randomized based on a "base damage" variable 
  3. Weapon models are  based on the weapon type (at least 4 types).
  4. Weapon material color s based on elemental damage type (4 elements and neutral).

Dialogue System for NPCS

  1. Built a structure that includes
    1. text
    2. sound 
    3. emotion
    4. the speaker
  2. Built a data table that has
    1. at least 10 lines of text with speaker 
    2. at least 3 emotions 
    3. Create a widget that displays the text and an image of the speaker with The emotion (when present).
    4. When the player approaches the dialogue system, a second widget appears saying "Press E to talk"
    5. The dialogue widget  appears and allows the player to advance the text with E or another displayed button
    6. The dialogue widget removes and resets itself after the last line has been displayed.

Get medieval mini games

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